Honor System

COLUMBO

DETECTIVE GAME

Please read directions printed inside cover before reading below

10 TO ADULT

To PLAY THE GAME:

1. Shuffle cards. deal 7 to each Detective (Player). Deal the rest in approximately equal piles in the six Numbered rooms. (See Special Rule No. 1 at end of directions for dealing cards with 2 or 3 players).
2. Players hold only 7 cards throughout the game.
3. Choose playing piece and start from inside the Living Room which you can only leave and re-enter from the space marked "Door to Living Room."
4. Players in turn move along hallways by throws of the dice counting each square as one space. Players throw dice only once in each turn.
5. Player throwing highest number on the dice moves first.
6. The Object of the Game is to find Evidence Cards that make (a) four parts of a complete figure, four parts of a complete weapon and one Motive Card or (b) all six parts of Columbo plus the one "It's A Mystery To Me Card." (See pictures of these inside cover.)
7. Arrange your hand to decide what Evidence Cards you need.
8. There are three ways to collect Evidence cards:
    From Rooms;
    From Other Detectives; or
    From Known Evidence Scattered On The Lawn.

HOW TO SEARCH FOR EVIDENCE FROM ROOMS:

1. Throw dice when your turn comes and proceed along any hallway to any room, counting each square as one space.
2. You may go in any direction along the hallways, but you cannot reverse your direction during any one turn.
3. Entrances and exits from rooms can be made only through the spaces marked "DOOR TO."
4. Enter a room by exact count or more, counting the room as one space.
5. If seven, eleven, or doubles are thrown, you may move your playing piece directly to any room without counting spaces!
6. On entering a room, immediately in that same turn, take the top Evidence Card and after looking at it, either discard it or keep it and discard one you don't need from your hand.
    The discarded Evidence Card must first be shown to all players and then laid face down anywhere on the lawn (but never on top of each other). The lawn is anywhere off the playing board. Be Alert! watch where every Evidence Card is placed. The Detective who can remember and find what he needs on the lawn, usually is a winner!
7. After discarding, your turn ends. In your next turn you must proceed along hallway by count of the dice to another room unless you should throw 7, 11, or doubles, in which case you may do any one of the following:
    a. Move your playing piece directly to any other room for another Evidence Card (as in Rule No. 6 above) or to the Living Room.
    b. remain in the room and take another card.
    c. remain in the room and challenge any one of the Detectives who may be in the room with you.
8. After you leave a room, you may re-enter it from the Hallway in a following turn.

EVIDENCE FROM OTHER DETECTIVES:

If you can meet an opponent in a Hallway by exact count, or in a room, you may demand evidence that you need (in that turn) by:
1. First showing him a part of the evidence you want (a similar card from your hand). Then say for example: "By the way, here is a T.V. Star Card and I accuse you of withholding another one."
2. If your opponent has any of the cards asked for (T.V. Star in this example) he must give one of them to you... unless he also holds a "No Clue" Card. In return, you now give him a card from your hand (your discard) and the turn ends.
3. No Clue Crad: If opponent has a "No Clue" Card, he may susbstitute it for the card you requested. Upon receiving this you must put it aside, out of the game, and your turn ends. Then, since the opponent now holds only six cards, he will not discard until he again has 7 cards in his hand.
    NOTE: As the game progresses, if you hold less than seven cards in your hand when an opponent gives you a card, you do not give him a discard in exchange. Also, in his following turns your opponent will not discard until he again hold seven cards.
4. If your opponent does not have any of the cards requested, he gives you nothing, and now in the same turn can ask you for a card if he so desires. This he does in the same manner as stated above under Rules No. 2 and 3. If you do not have a card that he requests, then the turn ends.
5. "It's A Mystery To Me" and Motive Cards may be asked for without showing a card from your hand.

FROM KNOWN EVIDENCE SCATTERED ON "LAWN":

You may pick up one or more cards from the "lawn" (cards placed anywhere outside the playing board), at any time by:
1. Returning to Living Room, through the Hallways, by throw of the dice in your turn, or by a throw of 7, 11, or doubles which allows you to place your playing piece directly there. Upon arriving, in the same turn show a card from your hand which is of the type you are searching. Then pointing to a card on the lawn, say, for example: "This is a part of the rope," and turn that card over for all to see.
2. If it is the card you named (Rope as wanted above), you put it in your hand, discard by placing a card from your hand face down anywhere on the lawn, and Stop If You Wish.
However, as long as you can identify cards on the lawn correctly:
    a. You may continue in the same turn to pick up similar cards to the one first identified, and, or,
    b. Show a different card from your hand and search for more of that kind, discarding each time if you have seven cards in your hand.
3. When you point to a wrong card, you must then pick up that card and lay down the last card you showed from your hand in its place. Your turn then ends. This rule may be used to your advantage... (See Special Rule No. 2.)
4. "It's A Mystery To Me" and Motive Cards may be identified and picked up from lawn without showing a card from your hand.
5. IMPORTANT: No cards may be picked up from the lawn unless your Detective is in the Living Room.

WHEN NO CARDS REMAIN IN THE ROOMS:

The Evidence Cards you need must be on the lawn or in the hands of your opponents. All players now return to the living Room by throws of the dice and remain there until the end of the game; and the following rules are used:
1. You still throw the dice in turn, but only when an Odd number comes up - 3, 5, 7, or doubles - can you search for Evidence Cards on the lawn in the usual way (except that now each new card you place back on the lawn is put there Face down (See Special Rule No. 3 below.)
2. Only when 7, 11, or doubles are thrown can you, if you wish, demand Evidence Cards from an opponent as before in that turn.
3. When Even numbers - 2, 4, 6, 8, or 10 (but not doubles) - are thrown, you lose that turn.

WHEN YOU HAVE A COMPLETE FIGURE OR WEAPON:

1. lay the four matching cards on the table before you Face Up.
2. In following turns do not discard until you again hold seven cards.

WINNING THE GAME:

1. The game may be won by either solving the mystery, or finding Columbo.
    a. To solve the mystery you must collect one complete figure (4 cards), one complete weapon (4 cards), and one Motive Card showing Why the crime was commited. For example - T.V. Star, the bottle of poison, and the jealousy card. This of course is only one of the many possible winning solutions.
    To find Columbo you must collect the six Columbo Cards and the one "It's A Mystery To Me" Card.
2. The first player to collect either of the above combinations lays them down on the table and Wins The Game.

SPECIAL RULES:

1. For 2 players - use only 34 cards. Remove 3 complete Figures and 2 Weapon, 3 Motive and 3 "No Clue" cards from the Pack, and use only Rooms 1, 2, 3 and 4.
For 3 players - use 48 cards. Remove 2 complete Figures and 1 Weapon (12 cards) from the Pack.
2. If you want a card from the Lawn and you haven't one of that kind in your hand, you may falsely identify the card wanted, in order to pickn it up. For example; If an opponent is collecting Sports Figure cards and you wish to hinder him, you may pick up a Sports Figure card from the lawn this way.
    a. Show any card from your hand, (an Electric card for example).
    b. Point to the Sports Figure card on the lawn and say, "This is an Electric card."
    c. Since you pointed to the wrong card (on purpose) now you must pick up the Sports Figure card and lay down the Electric card.
3. For a more difficult game: Keep the cards on the Lawn face down until the end of the Game. Also you may complete and lay down more than one Figure to increase your Reward. However, to end the game, the Mystery must be solved as before. Now you add up your Rewards, counting your cards on the table and in your hand:
ONE COMPLETE FIGURE............................. REWARD $ 500.00
ONE COMPLETE WEAPON............................. REWARD $ 500.00
COMPLETE COLUMBO................................ REWARD $1000.00
PLAYER ENDING THE GAME.......................... BONUS $1000.00
MOTIVE AND CLUE CARDS................................. NO VALUE

Should you hold only a part of Columbo at the end of the game or the "It's A Mystery To Me" card, deduct $200.00 for each card.


Now the player receiving the largest reward WINS THE GAME.

© 1974 By Milton Bradley Co. under Berne & Universal Copyright Conventions. 4419